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Guidev26.13

Dropkick Augment Guide: Mechanics, Champions & 26.14

Dropkick augment guide for ARAM Mayhem: T1 at 60.26%, execute triggers, threshold cap, chain explosions, best champions and Patch 26.14 preview.

July 14, 2026

DropkickDropkick is T1 in Patch 26.13 with a 60.26% win rate across 1,406,389 games. Allies lower the target, any hit can finish it, and the launched body carries the execute into the next collision; tanks simply raise the threshold more easily through bonus health.

How the Execute Works

The base execute is 5%, then scales with base AD and bonus health. The display can exceed 100%, but the effective threshold caps at 100%. Multiple Dropkick users apply only the highest threshold; they do not add together.

MechanicCurrent Effect
Base threshold5%
Scaling statsBase AD + bonus health
Effective cap100%
Multiple usersHighest threshold only

The execute checks health percentage. Shields do not raise health percentage, so they cannot prevent Dropkick once the target is below the threshold.

Attacks, spells, passives, snowballs, item damage, and other augment damage can all trigger it. Let the team push one enemy below the line, then finish with the safest ranged hit. A launched enemy explodes on collision, and that blast can push another target into a new execute.

Best Champions

Sion reaches 59.66% in the current sample, Dr. Mundo 56.70%, and Rell 56.53%; Sejuani and Leona also have roughly 50,000 or more games. All combine base AD, bonus health, and reliable entry angles.

Dropkick Champion Fits

Health-Scaling Combos

Dropkick wants permanent health growth. Steel Your Heart multiplies Heartsteel gains, Stackosaurus Rex boosts permanent stacks, and Tank Engine builds maximum health through takedowns. Each converts bonus health into a higher execute line.

Paired AugmentMain Gain
Steel Your HeartSteel Your HeartMore Heartsteel health
Stackosaurus RexStackosaurus RexMore permanent stacks
Tank EngineTank EngineMaximum health from takedowns

Patch 26.14 Preview

Preview values, not live in Patch 26.13: base execute 5% → 4%; per 100 base AD 3.5% → 5.5%; per 100 bonus health 0.2% → 0.1%. The preview also clarifies that spell damage can trigger it. Values may still change before release.

FAQ

Does Dropkick require a basic attack?

No. Once the target is below the threshold, a snowball, item proc, or long-range spell is enough; use the hit that does not expose you.

Can a shield stop the Dropkick execute?

No. Watch the health bar, not the shield bar; once health crosses the line, even a large shield does not change the check.

Do multiple Dropkick augments stack?

No. Only the highest execute line applies. Let that player finish the target while everyone else lowers its health and sets up the collision angle.