Dropkick Augment Guide: Mechanics, Champions & 26.14
Dropkick augment guide for ARAM Mayhem: T1 at 60.26%, execute triggers, threshold cap, chain explosions, best champions and Patch 26.14 preview.
Dropkick is T1 in Patch 26.13 with a 60.26% win rate across 1,406,389 games. Allies lower the target, any hit can finish it, and the launched body carries the execute into the next collision; tanks simply raise the threshold more easily through bonus health.
How the Execute Works
The base execute is 5%, then scales with base AD and bonus health. The display can exceed 100%, but the effective threshold caps at 100%. Multiple Dropkick users apply only the highest threshold; they do not add together.
| Mechanic | Current Effect |
|---|---|
| Base threshold | 5% |
| Scaling stats | Base AD + bonus health |
| Effective cap | 100% |
| Multiple users | Highest threshold only |
The execute checks health percentage. Shields do not raise health percentage, so they cannot prevent Dropkick once the target is below the threshold.
Attacks, spells, passives, snowballs, item damage, and other augment damage can all trigger it. Let the team push one enemy below the line, then finish with the safest ranged hit. A launched enemy explodes on collision, and that blast can push another target into a new execute.
Best Champions
Sion reaches 59.66% in the current sample, Dr. Mundo 56.70%, and Rell 56.53%; Sejuani and Leona also have roughly 50,000 or more games. All combine base AD, bonus health, and reliable entry angles.
Health-Scaling Combos
Dropkick wants permanent health growth. Steel Your Heart multiplies Heartsteel gains, Stackosaurus Rex boosts permanent stacks, and Tank Engine builds maximum health through takedowns. Each converts bonus health into a higher execute line.
| Paired Augment | Main Gain |
|---|---|
| Steel Your Heart | More Heartsteel health |
| Stackosaurus Rex | More permanent stacks |
| Tank Engine | Maximum health from takedowns |
Patch 26.14 Preview
Preview values, not live in Patch 26.13: base execute 5% → 4%; per 100 base AD 3.5% → 5.5%; per 100 bonus health 0.2% → 0.1%. The preview also clarifies that spell damage can trigger it. Values may still change before release.
FAQ
Does Dropkick require a basic attack?
No. Once the target is below the threshold, a snowball, item proc, or long-range spell is enough; use the hit that does not expose you.
Can a shield stop the Dropkick execute?
No. Watch the health bar, not the shield bar; once health crosses the line, even a large shield does not change the check.
Do multiple Dropkick augments stack?
No. Only the highest execute line applies. Let that player finish the target while everyone else lowers its health and sets up the collision angle.
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