Snipe range: 700600
Patch 26.16 Notes
ARAM Mayhem Patch 26.16 augment changelog: new additions, balance changes, and value adjustments at a glance.
+ 2 new augment(s) 9 adjusted
+ 2 new augment(s)
Move speed during the buff: -40%
Second augment bonus health: -300
Healing (level + missing health): -40–300 + 15%
Cooldown per brush: -20s
Before: -
After: Each brush has an independent cooldown, and healing only triggers on entry.
Rarity: PrismaticGold
Snipe range: 700600
Area size increase: -30%
Before: -
After: Knockup duration increased.
Base damage: 80–300120–350
Missing health damage: 20%30%
Damage per missile: 15–8515–65
Patch 26.15 Notes
ARAM Mayhem Patch 26.15 augment changelog: new additions, balance changes, and value adjustments at a glance.
11 adjusted
Stun Duration: 1.5秒0.5秒
Tibbers bonus health (levels 1–5): 0 / 1125 / 2250 / 3375 / 45001000 / 2375 / 3750 / 5125 / 6500
Ultimate ability damage: -250%
Missing health healing: 15%18%
Cooldown: 120秒90秒
Cooldown: 45秒35秒
Before: -
After: The buff is now consumed when attacking a turret and deals 2.5% of the turret’s maximum health as damage.
Armor and MR per stack (levels 1–5): 5 / 6.25 / 7.5 / 8.75 / 107 / 8.25 / 9.5 / 10.75 / 12
Adaptive force (levels 1–5): 25 / 31.25 / 37.5 / 43.75 / 5025 / 37.5 / 50 / 62.5 / 75
Armor and MR per 10 stacks (levels 1–5): 4 / 5 / 6 / 7 / 85 / 6.25 / 7.5 / 8.75 / 10
Base damage (levels 1–5): 70 / 105 / 140 / 175 / 21090 / 130 / 170 / 210 / 250
Damage per missile (levels 1–5): 20 / 40 / 60 / 80 / 10015 / 32.5 / 50 / 67.5 / 85
Before: -
After: Multiple players on the same team can now obtain Pat On The Back.
Patch 26.14 Notes
ARAM Mayhem Patch 26.14 augment changelog: new additions, balance changes, and value adjustments at a glance.
9 adjusted
Before: All your Burn effects lower your basic Ability Cooldowns by 0.08 seconds when they damage enemies.。
After: All your Burn effects lower your basic Ability Cooldowns by 0.08 seconds when they damage enemy champions.。
BaseCooldown: 107
Before: Autocast a boomerang at a nearby enemy every 10 seconds, dealing ? adaptive damage to enemies hit.。
After: Autocast a boomerang at a nearby enemy every 7 seconds, dealing ? adaptive damage to enemies hit.。
Before: When you gain permanent Stacks of an Ability, Augment, or Item gain 100% more!
After: When you gain permanent Stacks of an Ability, gain 100% more!
Cooldown: -4秒
Base Value: 5%4%
Base AD Scaling: 0.035%0.055%
Bonus Health Scaling: 0.002%0.0001%
Before: Your Attacks execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
After: Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Before: Your Attacks execute enemy champions below ? max Health, restoring ? Health and Knocking Back enemies.。Upon landing or colliding with an enemy or terrain, Knocked Back enemies will explode, dealing ? magic damage to nearby enemies.。These explosions can chain.。
After: Your Attacks and Abilities execute enemy champions below ? max Health, restoring ? Health and Knocking Back the target.。Upon colliding with an enemy or terrain or reaching their terminus, Knocked Back enemies will explode dealing ? magic damage to nearby enemies.。These explosions can chain.。
Cooldown: -5秒
Before: 你的暴击施加一次额外的附带攻击特效。
After: 你的暴击施加一次额外的攻击特效。
Before: Your Snowball gains 100 Ability Haste. The ability's recast deals 100% increased damage, Knocks Up the target, and knocks back nearby enemies.
After: Your Snowball gains 100 Ability Haste. The ability's recast deals ? increased damage, Knocks Up the target, and knocks back nearby enemies. Units knocked back: ?
Penetration per Tooth: 43
Before: Attacks during ? apply Marks that explode at the end of its duration, dealing damage and granting Move Speed.
After: Attacks during ? gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration.
Before: Attacks during ? apply Marks on enemy champions.。Marks explode once ? expires, dealing ? Physical Damage and granting 10 Move Speed per stack for 3 seconds.。Most Marks Detonated: ?
After: Attacks during ? gouge your target with Nails.。Nails explode once ? expires, dealing ? Physical Damage and granting 10 Move Speed per stack for 3 seconds. Nails will explode early and execute if the accumulated damage would kill the enemy champion.。Most Nails Detonated: ?
New Augments
35This page tracks 45+ Augments across Prismatic, Gold and Silver tiers, with current data links to help you choose which new options fit your champion.
Prismatic
14Icathia's Fall
Immediately: Gain a Bami's Cinder. QUEST: Possess Sunfire Aegis and Hollow Radiance. REWARD: These Items combine into Void Immolation.
Upgrade Sword of Blossoming Dawn
Gain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions.
Infinite Recursion
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
Hand of Baron
Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Holy Snowball
Gain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball.
Stuck In Here With Me
Using your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste.
Droppybara
Gain Droppybara as a Summoner Spell. After a delay, call down a capybara that deals 25% max Health true damage.
Prom Queen
Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
???
Your Missing Pings will launch a missile at the pinged location that damages enemies and heals allies.
Bounce of the Poro King
Gain Bounce of the Poro King! Bounce of the Poro King: Transform into the Poro King, bouncing repeatedly, dealing physical damage and Knocking Back nearby enemies.
Empowered By The Faithful
Healing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.
Triggered Inferno
Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger.
Dropkick
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Devil on Your Shoulder
Forge a pact with The Little Devil himself. He drains your life over time but rewards by applying bonus true damage against champions and creating healing remnants for you to acquire.
Gold
12Critical Missile
When you Critically Strike, fire missiles dealing magic damage. Gain %i:scaleCrit% 25% Crit chance.
Pinball
Your Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
Shrink Engine
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Soul Eater
Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health.
Donation
Get 1750 Gold. No questions asked.
Phenomenal Evil
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Final City Transit
When you die, launch a train towards your killer, dealing ? physical damage to enemies it hits. The train does not stop.
Growth Spurt
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Grandma's Chili Oil
Basic attacks and ability hits against enemies inflicts them with a Burn that drops a pool of Chili Oil nearby. Chili Oil restores Health and Burns enemies. Chili Oil effects become stronger for each Burn you apply.
Poro Blaster
You gather Poros over time. Damaging an enemy fires all Poros at them, each dealing max Health true damage. If you have 5 Poros, they will Knock Back once.
Sonata
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.
Double Tap
Your Critical Strikes apply %i:OnHit% On-Hit effects an additional time. Gain %i:scaleCrit% ? Crit chance.
Silver
9FireFox
Autocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.
Spin Me Right Round
Replace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.
Twin Fire
On ability damage, fire 1 plus ? missiles that deal ? magic damage each. Gain %i:scaleCrit% 25% Critical Strike Chance.
Hextech Soul
Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Zealot
Gain ? Critical Strike Chance and ? Attack Speed.
Juiced
%i:OnHit% On-Hit consume ? Mana to deal ? magic damage, this damage can Critically Strike.
Purist - Caster
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Crit 'n Cast
Gain Ability Haste equal to 40% of your %i:scaleCrit% Critical Strike Chance.
Kill Secured
Gain increased Movement Speed towards enemies at low Health.
Which new ARAM Mayhem Augments should you try first?
Start with new ARAM Mayhem Augments that match how your champion already wins fights. Poke champions can test repeatable spell or missile effects, carries can test attack, crit, and economy payoffs, and tanks can test durability or scaling effects that keep them in combat longer.
After learning the effects here, compare the same picks on the ARAM Mayhem Augment tier list and check champion-specific build data before committing to a full build.
New Augments by rarity: what to compare
| Rarity | Main role | Best for |
|---|---|---|
| Prismatic | High-ceiling identity picks | Champions that can reshape the whole build around one effect. |
| Gold | Reliable power spikes | Most games where you need damage, economy, or scaling. |
| Silver | Early direction and support pieces | Ability haste, durability, movement, or setup. |
Example new Augment combinations
Triggered Inferno route
Pair repeated attacks and abilities with mobility, lifesteal, or cleanup tools.
Signal Missile route
Use it for poke and support when your team can safely contest space.
Red Envelopes route
Convert safe collection and extra gold into a clean item timing.
New ARAM Mayhem Augments FAQ
Which new ARAM Mayhem Augments should I test first?
Test new Augments that match your champion role first: repeatable spell triggers for poke mages, attack or crit payoffs for marksmen, and durability or scaling choices for frontliners.
Are Prismatic new Augments always better than Gold or Silver?
No. Prismatic Augments have higher ceilings, but Gold and Silver choices can outperform them when they fit the champion kit, current items, and team fight timing.
How do I use this page with the Augment tier list?
Use this page to learn the new Augment names and effects, then compare current tier and champion fit on the Augment tier list before choosing in game.
How often are new Augments updated?
aramgg.com tracks current patch data and patch notes. When Riot changes the ARAM Mayhem Augment pool, this page and the patch notes are updated with the latest available data.