ARAM Mayhem Patch 26.12 Notes
ARAM Mayhem Patch 26.12 notes covering 60 new Augments and 33 balance changes, with full effects, before-and-after values, Riot source, and current data links.
Patch overview
Patch 26.12 adds 60 Augments and changes 33 existing Augments. The announcement changes and the statistical data snapshot are tracked separately.
Full Patch 26.12 Augment Changes
ARAM Mayhem Patch 26.12 augment changelog: new additions, balance changes, and value adjustments at a glance.
+ 60 new augment(s) 30 adjusted
+ 60 new augment(s)
Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.
When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
On death, a giant Tibbers with all your augments falls from the sky and damages nearby enemies.
A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.
Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!
After entering Brush, deal 20% more damage for 2 seconds. Remain in the Brush to refresh the effect.
Entering Brush regenerates a large amount of Health.
QUEST: Gather Poro Snax and feed ? Poros. REWARD: Gain the Poro Charge Summoner Spell, which launches waves of Poros at the enemy team. Additional waves unlock per Quest Level. "Oho! Look how charming they are!" — Poro Herder
Your ? targets 2 additional enemies in front of you.
QUEST: Hit enemy Champions with ? ? times. REWARD: Fire additional missiles per Quest Level.
Casting your ? sends a clone toward your mouse position and recasts it.
Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.
When you use ?, dash towards your cursor.
Whenever you cast ?, Fear enemies around you.
Your ? missile splits into two on hit, at max Range, or when Recast.
Damaging enemy champions with ? heals you.
When ? damages enemy champions, gain ? Armor and Magic Resistance.
Immobilizing or Grounding enemy champions with ? deals extra damage and heals you.
If a target Knocked Back by ? hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.
Whenever someone heals around you, you heal 15% of their own healing. Doubled from Enemy healing.
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
On takedown, enemy champions drop coins nearby, which you and your allies can collect. Each is worth 15 gold.
While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
Nearby enemies have a chance to drop Stat Anvils on death.
Gain ? Attack Range and ? Attack Speed during your ? duration.
Dashing with ? spawns a Void Zone that Slows enemy champions and deals magic damage.
Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.
On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
QUEST: Hit enemy champions with ? ? times. REWARD: Gain Ability Haste on ? per Quest Level up to ?.
Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level.
QUEST: Snipe ? enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them
Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.
QUEST: Heal allied champions for ? Health. REWARD: Any healing you provide now also Heals Over Time after the initial heal.
Recast ? to explode and return to your original position.
Attacks and Abilities empowered by ? deal additional damage to the target and nearby enemies.
Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
QUEST: Hit enemy champions with ? ? times. REWARD: Permanently increase ? damage.
Your Ability Haste only applies to your Ultimate, but is 50% more effective. Gain 100 Ability Haste.
Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage.
Using another Ability resets the cooldown of ?.
Activating ? grants you Movement Speed for its duration.
Basic Attacks %i:OnHit% On-Hit during ? reduce its cooldown.
Increase your Item and Augment damage by ?.
Burn and damage-over-time on champions generate gold.
Your ? deals damage in an area around it.
Gain a Shield for every second you spend Channeling.
Gain ? Omnivamp.
After healing or shielding your ally with ?, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage.
Attacks during ? gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration.
Striking enemy champions with ? forges a bond of Friendship. ? gains temporarily increased damage based on your level of Friendship.
Allies encourage you when you walk past, granting you a Shield and Movement Speed.
Striking an enemy champion with ? grants you ? Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
Shields granted from ? are stronger and scaling with target's missing Health.
? applies %i:OnHit% On-Hit effects an additional time.
Before: Your Abilities can Critically Strike for 145% total damage. Gain 25% Crit Chance. 。
After: Your Abilities can Critically Strike for 145% total damage.。
Before: Every 4th Attack shoot 4 Firecrackers dealing magic damage On-Hit.
After: Every 4th Attack shoots 4 missiles dealing magic damage On-Hit.
Before: Every 4th Attack shoot 4 Firecrackers dealing ? magic damage.。
After: Every 4th Attack shoots 4 missiles dealing ? magic damage.。
Availability: EnabledDisabled
Availability: EnabledDisabled
MaxHealthPercentageHeal: 1%1.5%
Before: Using an Ability restores ? Health.
After: Using ? restores Health.
Before: Using an Ability restores ? Health.
Total Healing Done: ?
After: Using ? restores ? Health Total Healing Done: ? Heal amount equal to ?, scale up to 50% more for longer cooldown abilities.
MeleeRangeIncrease: 200150
Before: Gain 200 Attack Range, reduced to 100 if you are Ranged.
After: Gain ? Attack Range.
Before: Your Attacks shoot a Firecracker at an additional target, dealing reduced damage and applying On-Hit effects.
After: Your Attacks shoot a missile at an additional target, dealing reduced damage and applying On-Hit effects.
Before: Your Attacks shoot a Firecracker at an additional target, dealing 30% damage and applying On-Hit effects.
After: Your Attacks shoot a missile at an additional target, dealing 30% damage and applying On-Hit effects.
Before: Your Q gains 100 Ability Haste.
After: Your ? gains 100 Ability Haste.
Before: Hitting an enemy with a non-Ultimate Ability at far range refunds 80% Cooldown (65% for periodic Abilities).
After: Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Before: Hitting an enemy with a non-Ultimate Ability at over 700 range refunds 80% Cooldown (65% for periodic Abilities).
After: Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). Snipe - Damage enemies over 700 distance away
Before: Gain 250 Attack Range, reduced to 150 if you are Ranged.
After: Gain ? Attack Range.
Before: Dealing Ability damage fires 3 Firecrackers at them, each dealing percent max Health true damage based on distance traveled.
After: Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Before: Dealing Ability damage fires 3 Firecrackers at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.。
After: Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.。
BonusAD: 30%24%
BonusAS: 25%20%
BonusHP: 30%24%
BonusMS: 25%20%
MaxStatMod: 30%100%
Before: You are now melee. Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).
After: You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).
Before: Your W gains 100 Ability Haste.
After: Your ? gains 100 Ability Haste.
Before: Your E gains 100 Ability Haste.
After: Your ? gains 100 Ability Haste.
Before: Requirement: Possess Heartsteel with 300+ stacks.。Reward: Multiply your Heartsteel stacks by 3.
After: QUEST: Possess Heartsteel with 300+ stacks.。REWARD: Multiply your Heartsteel stacks by 3.
Before: Requirement: Score 18 takedowns.。Reward: Golden Spatula
After: QUEST: Score ? takedowns.。REWARD: Golden Spatula
Before: Requirement: Score 18 takedowns.。Reward: Golden Spatula。
After: QUEST: Score ? takedowns.。REWARD: Golden Spatula。
Before: Immediate: Gain Needlessly Large Rod.。Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass.。Reward: Gain Wooglet's Witchcap.
After: Immediately gain a Needlessly Large Rod.。QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass.。REWARD: Gain Wooglet's Witchcap.
Before: Gain 75 Attack Range, reduced to 50 if you are Ranged.
After: Gain ? Attack Range.
StackModifier: 75%100%
Before: When you gain permanent Stacks of an Ability, gain 75% more!
After: When you gain permanent Stacks of an Ability, Augment, or Item gain 100% more!
Before: Attacks against enemy champions fire 5 Firecrackers that deal more damage with distance. Each direction has its own Cooldown.
After: Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.
Before: When you Attack enemy champions, fire 5 Firecrackers that each deal ? physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown.。Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.。
After: When you Attack enemy champions, fire 5 missiles that each deal ? physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown.。Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.。
Availability: EnabledDisabled
Before: Hallucinate: Death: On death, deal 25% maximum Health true damage and fear for 1s around you.
After: Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.
Availability: EnabledDisabled
Availability: EnabledDisabled
Availability: EnabledDisabled
Before: When you Critically Strike, fire Firecrackers dealing magic damage.。Gain 25% Crit chance.
After: When you Critically Strike, fire missiles dealing magic damage.。Gain 25% Crit chance.
Before: When you Crit, fire 1 plus ? Firecrackers that deal ? magic damage each. 。Gain 25% Crit chance.
After: When you Crit, fire 1 plus ? missiles that deal ? magic damage each. 。Gain 25% Crit chance.
Before: Immediately: Gain a Bami's Cinder.。Requirement: Possess Sunfire Aegis and Hollow Radiance.。Reward: These Items combine into Void Immolation.
After: Immediately: Gain a Bami's Cinder.。QUEST: Possess Sunfire Aegis and Hollow Radiance.。REWARD: These Items combine into Void Immolation.
Availability: EnabledDisabled
Availability: EnabledDisabled
Before: On ability damage, fire 1 plus ? Firecrackers that deal ? magic damage each. 。Gain 15% Critical Strike Chance.
After: On ability damage, fire 1 plus ? missiles that deal ? magic damage each. 。Gain 15% Critical Strike Chance.
Availability: EnabledDisabled