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Table of Contents
Patch 26.12 60 new augment(s) 33 adjusted

ARAM Mayhem Patch 26.12 Notes

ARAM Mayhem Patch 26.12 notes covering 60 new Augments and 33 balance changes, with full effects, before-and-after values, Riot source, and current data links.

Patch overview

Patch 26.12 adds 60 Augments and changes 33 existing Augments. The announcement changes and the statistical data snapshot are tracked separately.

60New Augments
33Balance Changes
4545 removed

Full Patch 26.12 Augment Changes

ARAM Mayhem Patch 26.12 augment changelog: new additions, balance changes, and value adjustments at a glance.

+ 60 new augment(s) 30 adjusted

+ 60 new augment(s)

Titan's Resolve
Titan's Resolve Prismatic

Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.

Wee Woo Wee Woo
Wee Woo Wee Woo Gold

When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.

DropBear
DropBear Prismatic

On death, a giant Tibbers with all your augments falls from the sky and damages nearby enemies.

Shark Bait
Shark Bait Gold

A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.

Shark Tempest
Shark Tempest Gold

Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!

Hide on Bush
Hide on Bush Gold

After entering Brush, deal 20% more damage for 2 seconds. Remain in the Brush to refresh the effect.

Nature is Healing
Nature is Healing Gold

Entering Brush regenerates a large amount of Health.

Poro Stampede
Poro Stampede Prismatic

QUEST: Gather Poro Snax and feed ? Poros. REWARD: Gain the Poro Charge Summoner Spell, which launches waves of Poros at the enemy team. Additional waves unlock per Quest Level. "Oho! Look how charming they are!" — Poro Herder

Tripleshot
Tripleshot Prismatic

Your ? targets 2 additional enemies in front of you.

Multishot
Multishot Prismatic

QUEST: Hit enemy Champions with ? ? times. REWARD: Fire additional missiles per Quest Level.

Echo Cast
Echo Cast Prismatic

Casting your ? sends a clone toward your mouse position and recasts it.

Dimension Shift
Dimension Shift Prismatic

Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.

Quickstep
Quickstep Gold

When you use ?, dash towards your cursor.

Terror
Terror Gold

Whenever you cast ?, Fear enemies around you.

Spell Split
Spell Split Prismatic

Your ? missile splits into two on hit, at max Range, or when Recast.

Siphon
Siphon Silver

Damaging enemy champions with ? heals you.

Stay Resolute
Stay Resolute Silver

When ? damages enemy champions, gain ? Armor and Magic Resistance.

Ravenous Bind
Ravenous Bind Gold

Immobilizing or Grounding enemy champions with ? deals extra damage and heals you.

Chain Reaction
Chain Reaction Gold

If a target Knocked Back by ? hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.

Snowblast
Snowblast Gold

Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.

Our Healing
Our Healing Gold

Whenever someone heals around you, you heal 15% of their own healing. Doubled from Enemy healing.

Tooth Fairy
Tooth Fairy Gold

Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.

Archmage
Archmage Prismatic

Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.

Snowday
Snowday Silver

Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.

Yowch, My Coins!
Yowch, My Coins! Gold

On takedown, enemy champions drop coins nearby, which you and your allies can collect. Each is worth 15 gold.

Endless Decimation
Endless Decimation Gold

While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.

High Roller
High Roller Prismatic

Nearby enemies have a chance to drop Stat Anvils on death.

Lil' Extra Help
Lil' Extra Help Gold

Gain ? Attack Range and ? Attack Speed during your ? duration.

Void Dash
Void Dash Gold

Dashing with ? spawns a Void Zone that Slows enemy champions and deals magic damage.

En Passant
En Passant Prismatic

Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.

Rite of Ascension
Rite of Ascension Prismatic

On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.

Pursuit of Haste
Pursuit of Haste Gold

QUEST: Hit enemy champions with ? ? times. REWARD: Gain Ability Haste on ? per Quest Level up to ?.

Pressure Cooker
Pressure Cooker Gold

Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level.

From Downtown
From Downtown Gold

QUEST: Snipe ? enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them

Spirit Bomb
Spirit Bomb Prismatic

Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.

Hellbent
Hellbent Prismatic

Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.

Support Main
Support Main Silver

QUEST: Heal allied champions for ? Health. REWARD: Any healing you provide now also Heals Over Time after the initial heal.

Snap Back
Snap Back Gold

Recast ? to explode and return to your original position.

BONK!
BONK! Gold

Attacks and Abilities empowered by ? deal additional damage to the target and nearby enemies.

Squishy Slappy Grab
Squishy Slappy Grab Prismatic

Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.

Pursuit of Power
Pursuit of Power Gold

QUEST: Hit enemy champions with ? ? times. REWARD: Permanently increase ? damage.

Ult Bot
Ult Bot Prismatic

Your Ability Haste only applies to your Ultimate, but is 50% more effective. Gain 100 Ability Haste.

Overextender
Overextender Gold

Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage.

Overloaded
Overloaded Prismatic

Using another Ability resets the cooldown of ?.

It's Go Time
It's Go Time Silver

Activating ? grants you Movement Speed for its duration.

Reload
Reload Gold

Basic Attacks %i:OnHit% On-Hit during ? reduce its cooldown.

Forged By The Master
Forged By The Master Silver

Increase your Item and Augment damage by ?.

Combusting Interest
Combusting Interest Gold

Burn and damage-over-time on champions generate gold.

Terrain'd
Terrain'd Gold

Your ? deals damage in an area around it.

Don't Change the Channel
Don't Change the Channel Silver

Gain a Shield for every second you spend Channeling.

Warlock Juicebox
Warlock Juicebox Gold

Gain ? Omnivamp.

Mercy's Strike
Mercy's Strike Gold

After healing or shielding your ally with ?, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.

Surge Field
Surge Field Prismatic

On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage.

Pin Cushion
Pin Cushion Prismatic

Attacks during ? gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration.

Trusty Weapon
Trusty Weapon Silver

Striking enemy champions with ? forges a bond of Friendship. ? gains temporarily increased damage based on your level of Friendship.

Pat On The Back
Pat On The Back Gold

Allies encourage you when you walk past, granting you a Shield and Movement Speed.

Adaptive Ward
Adaptive Ward Silver

Striking an enemy champion with ? grants you ? Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.

Porcupine
Porcupine Gold

Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.

Bolstered
Bolstered Silver

Shields granted from ? are stronger and scaling with target's missing Health.

Double Strike
Double Strike Silver

? applies %i:OnHit% On-Hit effects an additional time.

↕ 30 adjusted

Before: Your Abilities can Critically Strike for 145% total damage. Gain 25% Crit Chance. 。

After: Your Abilities can Critically Strike for 145% total damage.。

Before: Every 4th Attack shoot 4 Firecrackers dealing magic damage On-Hit.

After: Every 4th Attack shoots 4 missiles dealing magic damage On-Hit.

Before: Every 4th Attack shoot 4 Firecrackers dealing ? magic damage.。

After: Every 4th Attack shoots 4 missiles dealing ? magic damage.。

MaxHealthPercentageHeal: 1%1.5%

Before: Using an Ability restores ? Health.

After: Using ? restores Health.

Before: Using an Ability restores ? Health. Total Healing Done: ?

After: Using ? restores ? Health Total Healing Done: ? Heal amount equal to ?, scale up to 50% more for longer cooldown abilities.

MeleeRangeIncrease: 200150

Before: Gain 200 Attack Range, reduced to 100 if you are Ranged.

After: Gain ? Attack Range.

Before: Your Attacks shoot a Firecracker at an additional target, dealing reduced damage and applying On-Hit effects.

After: Your Attacks shoot a missile at an additional target, dealing reduced damage and applying On-Hit effects.

Before: Your Attacks shoot a Firecracker at an additional target, dealing 30% damage and applying On-Hit effects.

After: Your Attacks shoot a missile at an additional target, dealing 30% damage and applying On-Hit effects.

Before: Your Q gains 100 Ability Haste.

After: Your ? gains 100 Ability Haste.

Before: Hitting an enemy with a non-Ultimate Ability at far range refunds 80% Cooldown (65% for periodic Abilities).

After: Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).

Before: Hitting an enemy with a non-Ultimate Ability at over 700 range refunds 80% Cooldown (65% for periodic Abilities).

After: Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). Snipe - Damage enemies over 700 distance away

Before: Gain 250 Attack Range, reduced to 150 if you are Ranged.

After: Gain ? Attack Range.

Before: Dealing Ability damage fires 3 Firecrackers at them, each dealing percent max Health true damage based on distance traveled.

After: Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

Before: Dealing Ability damage fires 3 Firecrackers at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.。

After: Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.。

BonusAD: 30%24%

BonusAS: 25%20%

BonusHP: 30%24%

BonusMS: 25%20%

MaxStatMod: 30%100%

Before: You are now melee. Gain 30% Attack Damage, 30% Health, 25% Attack Speed, 20% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).

After: You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).

Before: Your W gains 100 Ability Haste.

After: Your ? gains 100 Ability Haste.

Before: Your E gains 100 Ability Haste.

After: Your ? gains 100 Ability Haste.

Before: Requirement: Possess Heartsteel with 300+ stacks.。Reward: Multiply your Heartsteel stacks by 3.

After: QUEST: Possess Heartsteel with 300+ stacks.。REWARD: Multiply your Heartsteel stacks by 3.

Before: Requirement: Score 18 takedowns.。Reward: Golden Spatula

After: QUEST: Score ? takedowns.。REWARD: Golden Spatula

Before: Requirement: Score 18 takedowns.。Reward: Golden Spatula。

After: QUEST: Score ? takedowns.。REWARD: Golden Spatula。

Before: Immediate: Gain Needlessly Large Rod.。Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass.。Reward: Gain Wooglet's Witchcap.

After: Immediately gain a Needlessly Large Rod.。QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass.。REWARD: Gain Wooglet's Witchcap.

Before: Gain 75 Attack Range, reduced to 50 if you are Ranged.

After: Gain ? Attack Range.

StackModifier: 75%100%

Before: When you gain permanent Stacks of an Ability, gain 75% more!

After: When you gain permanent Stacks of an Ability, Augment, or Item gain 100% more!

Before: Attacks against enemy champions fire 5 Firecrackers that deal more damage with distance. Each direction has its own Cooldown.

After: Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.

Before: When you Attack enemy champions, fire 5 Firecrackers that each deal ? physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown.。Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.。

After: When you Attack enemy champions, fire 5 missiles that each deal ? physical damage, increased up to 50% with distance traveled. Each cardinal direction has a 8 second Cooldown.。Each bolt can Critically Strike and applies On-Hits at 20% effectiveness.。

Availability: EnabledDisabled

Before: Hallucinate: Death: On death, deal 25% maximum Health true damage and fear for 1s around you.

After: Hallucinate: Death: On death, deal 25% maximum Health magic damage and fear for 1s around you.

Before: When you Critically Strike, fire Firecrackers dealing magic damage.。Gain 25% Crit chance.

After: When you Critically Strike, fire missiles dealing magic damage.。Gain 25% Crit chance.

Before: When you Crit, fire 1 plus ? Firecrackers that deal ? magic damage each. 。Gain 25% Crit chance.

After: When you Crit, fire 1 plus ? missiles that deal ? magic damage each. 。Gain 25% Crit chance.

Before: Immediately: Gain a Bami's Cinder.。Requirement: Possess Sunfire Aegis and Hollow Radiance.。Reward: These Items combine into Void Immolation.

After: Immediately: Gain a Bami's Cinder.。QUEST: Possess Sunfire Aegis and Hollow Radiance.。REWARD: These Items combine into Void Immolation.

Before: On ability damage, fire 1 plus ? Firecrackers that deal ? magic damage each. 。Gain 15% Critical Strike Chance.

After: On ability damage, fire 1 plus ? missiles that deal ? magic damage each. 。Gain 15% Critical Strike Chance.

45 removed