AP Yasuo Destroying Ritual Guide - Shield ARAM Mayhem Build
This AP Yasuo is not a mage build. It combines Destroying Ritual, Critical Healing, E mobility, crit, and lifesteal into a shield-sustain setup with clear conditions, items, and augment priorities.
Why AP Yasuo Is Not a Pure AP Build
In ARAM Mayhem patch 16.10,
Yasuo is still an AD and crit champion in the data, with AP-tagged builds barely visible. This AP Yasuo is not a mage build. It uses the AP component, shielding, and crit from Destroying Ritual. Yasuo’s E has direct AP value and can be used through minions, making repeated shield stacking easier.
AP is for search intent. In practice, this is a Destroying Ritual shield Yasuo.
Compared With Yone, Yasuo Needs Better Entry and Minion Dashes
Yasuo and Yone can both use Destroying Ritual, but their rhythm is different.
Yasuo relies more on dashing through minions and enemies with E, stacking shields through movement and looking for knockups. With Critical Healing he is very strong, but without it the game state matters more.
Yasuo’s edge is direct AP value on E and repeated minion dashes. His weakness is low entry forgiveness; chain CC can stop the shield loop before it starts.
Item Order: Prioritize Ritual With Critical Healing
| Step | Recommended Choice | Reason |
|---|---|---|
| First item | Destroying Ritual / standard crit | Prioritize it with Critical Healing or when gambling for Gold augments; fall back to crit if behind. |
| Boots | Berserker Greaves / Mercury Treads / Plated Steelcaps | Do not force attack-speed boots; use tenacity or armor boots when needed. |
| Second item | Blade of the Ruined King | Adds attack speed, lifesteal, and frontline damage. |
| Third item | Infinity Edge / Death's Dance / Ravenous Hydra | Infinity for damage, Death’s Dance for safety, Hydra when frontliners stack together. |
| Later | Last Whisper / Bloodthirster / Spirit Visage / Jak'Sho | Add penetration, lifesteal, or resistances based on the enemy threat. |
Augments: Critical Healing Sets the Ceiling, Sustain and Speed Keep the Loop Going
| Augment | Priority | Reason |
|---|---|---|
| Critical Healing | Core pick | Lets healing and shields crit, turning Destroying Ritual into the main shield engine. |
| Vampirism | High | Omnivamp improves long fights and fits the shield-sustain plan. |
| Soul Siphon | High | Adds crit and lifesteal, matching Destroying Ritual, Blade of the Ruined King, and Infinity Edge. |
| Dual Wield | High | Adds attack speed and on-hit value for Q and auto weaving. |
| Symphony of War | Medium high | Lethal Tempo and Conqueror both reward extended fights. |
| Deft | Best Silver pick | Direct attack speed fixes the post-Ritual tempo gap. |
Win Rate: 52.2%
Playstyle: Do Not Treat Shields as Invincibility
Yasuo Ritual is strong when minions or frontliners let him dash repeatedly, weave Q and autos, and refresh shields and lifesteal. Do not force the backline without E targets, tornado, or team setup.
The safer rhythm is stacking around minions and frontliners, then entering after tornado, ally knockup, or key enemy CC is gone. Against tanks, lean on BotRK and Ritual; against squishies, get Infinity Edge and Bloodthirster sooner.
How to Read the Current Data
Yasuo data in 16.10 does not support pure AP as a stable mainstream build. Ritual is a high-ceiling option under the right conditions, especially with Critical Healing, Vampirism, or Soul Siphon. Without those conditions, standard crit and on-hit paths remain safer.
FAQ
Q: Does AP Yasuo build Deathcap and magic penetration?
No. This AP Yasuo uses Destroying Ritual’s AP component and shield mechanic; the core is still crit, attack speed, lifesteal, and Critical Healing.
Q: Can Yasuo play Ritual without Critical Healing?
Yes, but be careful. Without Critical Healing, the shield ceiling is lower, so return to standard crit or add Bloodthirster when needed.
Q: Is Yasuo or Yone better with Ritual?
Yone is steadier in long brawls. Yasuo has high ceiling but needs E targets and better engage timing, so he shines with minions and knockup setup.