Pat On The Back Guide: Shield and Move Speed Stacking
Learn how Pat On The Back works in ARAM Mayhem Patch 26.12, why two players can stack shield and move speed, and when to pick it.
Pat On The Back is about ally paths
Pat On The Back can look like a small shield augment, but its real power is the 3-second duration, stackable effect, and separate cooldown for each ally. Good pathing lets the shield and move speed keep rolling.
| Metric | Current data | Read |
|---|---|---|
| Augment ID | 2137 | Pat On The Back, Gold |
| Win rate | 52.0% | Stable overall, not an automatic pick |
| Pick rate | 0.43% | Low pick rate, more coordination dependent |
Do not wait still for allies to touch you. Move through allied paths before engages, during chases, and while retreating.
Why two players can stack it
The key is simple: an ally passing you triggers it, the buff lasts 3 seconds, and each ally has a separate cooldown. If two allies both have it, they can trigger each other and turn occasional value into a planned loop.
In real fights, do not just spin in place. Hide the crossing pattern inside engage, chase, and retreat routes: pre-stack before fighting, cut across allies while chasing, and let a frontliner guide retreating paths.
Best team setups
| Type | Why it fits | Goal |
|---|---|---|
| Fast frontline | Easier to cross allies and re-enter | Pre-stack before engage |
| Premade group | Low communication cost | Turn random procs into a loop |
FAQ
Is the two-player shield stacking a bug?
No. The tooltip states that the effect can stack and that each ally has a separate cooldown. Two-player circling is active use of the trigger condition, not an exploit.
How strong is Pat On The Back now?
It is a Gold tier 3 augment with about a 52.0% win rate and 0.43% pick rate. It is not mandatory alone, but coordination raises its ceiling sharply.
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